Whiteout Survival — hi3220.com

State #3220 · Transfer Group 13

Thinking About Transferring?

Survivors of State #3220

Transfer Application Form

Group 13: #2877 - #3246. No sign-in required. About 40 short questions, 3–7 minutes. Please notify [HEL]ᨶ႒ᩚMia NightWᴴᵉˡ 527935645 after submitting.

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how we think about it

Some cycles reward control. Some reward quiet patience. We don't define ourselves by our current status. We define ourselves by how we act when things change. Transfers here aren't rushed. Power is handled deliberately. People matter more than momentum. Leading or ordinary — this is still #3220.

Standards over status. Conduct over outcome.

State Transfers Mechanics

• You may transfer into States within the same Transfer Group.

• States are divided into Transfer Groups, and transfers are restricted within each group.

The Duration and Phases (7 Days in total)

Phase I: Pre-Transfer (3 Days)

During this phase:

  • The Transfer Manager of each State can set a Power Cap (maximum allowed power) for entry into their State.
  • Chiefs above the Power Cap: cannot freely transfer; may only transfer by invitation from the destination State's Transfer Manager in Phase II or Phase III.
  • Ordinary Chiefs (not Transfer Managers): can view potential destination States; can view the Power Cap of each State.

Phase II: Invitational Transfer (2 Days)

  • Transfer Managers may issue: Ordinary Invites, Special Invites.
  • These invites allow Chiefs from other States to transfer early.

Phase III: Transfer Opens (2 Days)

  • Chiefs are free to transfer to any eligible State within their Transfer Group provided they meet the State's Power Cap.

State Classification Rules

  • States are categorized as either Leading States or Ordinary States.
  • States with a Transfer Score ahead of others are classified as Leading States.
  • All other States are classified as Ordinary States.
  • A State's total Transfer Score equals the sum of Transfer Scores of the top 100 active Chiefs within that State.

Transfer Cost Rules

  • State transfers cost [Transfer Passes].
  • The number of Transfer Passes required is determined by a Chief's Transfer Score.
  • Transfer Score is a calculated value based on: Chief's stats; comparison against eligible States' ratings; the higher the Transfer Score, the more Transfer Passes are required.
  • Transfer Passes can be obtained from: In-game packs; Alliance shop.

Sourced from WOS in-game & wiki. Recent SVS performance and state outcomes are discussed transparently within the community, primarily on Discord.

Read This First

Transfers usually happen after emotion. A crash. Fatigue. Or the sense that something "isn't clicking." That does not mean the decision is wrong. It means momentum has slowed. This page exists to create a pause — long enough to think clearly.

The Rule of Movement

Move forward with clarity, not away from discomfort.

A good transfer decision usually feels:

  • Calm rather than urgent
  • Considered rather than reactive
  • Planned rather than rushed

A risky transfer decision often feels:

  • Urgent
  • Emotion-driven
  • Like there is no time to think

If it feels like a panic button, stop.

What You Actually Spend When You Transfer

Transfers are reversible. What you spend is not.

What you pay: Transfer Passes, Time, Emotional energy.

There is no rollback for leadership shifts, alliance changes, or priority resets. SVS will surface these costs quickly. Move if you must — but move aware.

Leading State Reality

In the months which we are branded as "Leading", it is not a badge. It is a constraint.

Leading states usually have: Power limits; No special invitations; Fewer ordinary invitations.

This creates: Fewer disruptive entries; Slower but steadier progression; More predictable long-term paths.

Neither is good nor bad. It is simply narrower.

How States Actually Work

Not all players behave the same way.

Some coordinate visibly.

Some operate and optimize silently.

Some appear inactive, but show up when it matters.

Trying to make everyone identical breaks states.

Balance beats uniformity.

A Practical Transfer Checklist

Before you move, ask yourself:

Hard checks:

  • Same Transfer Group?
  • Enough Transfer Passes?
  • Destination alliance confirmed?

Clarity checks:

  • Do I know why I am moving?
  • Am I escaping frustration?
  • Is leadership structure understood?
  • Does this feel calm, not rushed?

Reality checks:

  • Am I moving toward structure?
  • Am I replacing one problem with another?
  • Would I still make this choice after a week?

If most answers are "yes," the transfer will probably feel boring. That is usually a good sign.

And Finally

With all that said:

We value people who think before they move.

If that describes you, welcome aboard. And welcome home.

Thank you for choosing #3220.