Whiteout Survival — hi3220.com

State #3220

State of Power (SVS)

Survivors of State #3220

how we approach it

To finish first, you first must finish. Resources saved month-long are castle fights half-won. If you're resource-light mid-Saturday's fight, Then Thursday's troop building burned a little too bright. On Wednesday we show up - beasts to be slain; wallets go quiet, effort reigns. Should we earn the right to visit on Saturday, Let our manners, win or lose, be what they talk about Sunday.

We aren't pushovers; we simply recognize what truly matters.

State of Power (SVS) Mechanics

• Requirement: Furnace Level ≥ 16.

• Objective: Be the first state to achieve a total of 150 minutes of Sunfire Castle occupation, where:

  • The 150 minutes do not need to be continuous, and
  • The 150 minutes must be accumulated by a single alliance,
  • Occupation time cannot be combined across multiple alliances, even if they belong to the same state.

Matchmaking Phase

• Duration: 2 Days.

• Schedule: Saturday - Sunday.

• Purpose: Pair states with similar power.

• Based on:

  • Troop power of the state's top 100 Chiefs.
  • State battle record & activity, reflecting performance in past state battles and general state engagement.
  • Day 1: Power evaluation.
  • Day 2: Opponents revealed.

Preparation Phase

• Duration: 6 Days.

• Tasks: Similar of King of Icefield.

• Outcome:

  • The state with higher total points → becomes the attacker + receives state bonus.
  • The physical battle is held in the state with lower total points.
  • Reveal: Day 6, Saturday @ 10:00 UTC.

Battle Phase

• Timing:

  • Cross-State Portal: 10:00-22:00 UTC.
  • Sunfire Castle battle begins at 12:00 UTC and lasts for a maximum of 5 hours, or ends earlier if a single alliance from one state is the first to accumulate a total of 150 minutes of Sunfire Castle occupation time.

• Chiefs may:

  • Teleport cross-state (teleporters required).
  • Attack cities: City attacks are mechanically enabled during the Cross-State Portal. However, whether city attacks are permitted in practice is determined by a mutual agreement between the two participating states' Presidents. This bilateral agreement applies to the entire SVS battle window, including the Sunfire Castle battle, and may differ between SVS matchups.
  • Fight in castle & turrets.

• Rules:

  • Attacks are only allowed against targets with a Furnace (or Fire Crystal) level within a 3-level difference (higher or lower) relative to the attacker.
  • Rally uses: Rallies always use the Rally Leader's attributes as the primary calculation basis. Participating members do not override the Rally Leader's stats.
  • Garrison uses: In garrison defense, combat attributes are determined by the strongest participating Chief, regardless of who initiates the garrison. Garrison capacity is determined by the Garrison Leader's garrison capacity stats.
  • Alliance HQ & banners cannot be attacked.
  • Troops may be stationed in HQ & banners for protection.
  • If castle + turrets are controlled by same State → turrets do not attack castle.

• Scoring:

  • Enemy troops killed.
  • Own troops killed.
  • Castle & turret occupation points.

• Victory & Presidency:

  • Attacker wins: Alliance holding castle appoints Supreme President.
  • Defender wins: Presidents unchanged.

Field Triage Phase

Begins after Battle Phase

  • Troop Revival:
    • Base revival rate: 30%.
    • Maximum revival rate: 90%.
  • Revival Methods:
    • Revival Potions (Gems): +1% per use. Maximum additional revival: +10%.
    • Rebirth Totems: 20 per Chief. +1% per assist. Up to 50 assists counted. Alliance-only (if you switch alliances, this benefit becomes invalid).
  • Notes:
    • Revival calculation is based on actual Battle Phase losses.
    • Troops from the Enlistment Office are excluded.

Rewards

• Phase Rewards: Personal Level + Alliance Level.

• Rankings:

  • Personal (Top 150).
  • Alliance (all members eligible).

• Victory Rewards:

  • Both states can receive rewards.
  • The winning state receives the final victory rewards.
  • The Supreme President may remove the defeated state's banner.
  • Leaving the alliance before rewards are calculated results in no rewards.

Sourced from WOS in-game & wiki. Recent SVS performance and state outcomes are discussed transparently within the community, primarily on Discord.