State #3220
State of Power (SVS)

how we approach it
To finish first, you first must finish. Resources saved month-long are castle fights half-won. If you're resource-light mid-Saturday's fight, Then Thursday's troop building burned a little too bright. On Wednesday we show up - beasts to be slain; wallets go quiet, effort reigns. Should we earn the right to visit on Saturday, Let our manners, win or lose, be what they talk about Sunday.
We aren't pushovers; we simply recognize what truly matters.
State of Power (SVS) Mechanics
• Requirement: Furnace Level ≥ 16.
• Objective: Be the first state to achieve a total of 150 minutes of Sunfire Castle occupation, where:
- The 150 minutes do not need to be continuous, and
- The 150 minutes must be accumulated by a single alliance,
- Occupation time cannot be combined across multiple alliances, even if they belong to the same state.
Matchmaking Phase
• Duration: 2 Days.
• Schedule: Saturday - Sunday.
• Purpose: Pair states with similar power.
• Based on:
- Troop power of the state's top 100 Chiefs.
- State battle record & activity, reflecting performance in past state battles and general state engagement.
- Day 1: Power evaluation.
- Day 2: Opponents revealed.
Preparation Phase
• Duration: 6 Days.
• Tasks: Similar of King of Icefield.
• Outcome:
- The state with higher total points → becomes the attacker + receives state bonus.
- The physical battle is held in the state with lower total points.
- Reveal: Day 6, Saturday @ 10:00 UTC.
Battle Phase
• Timing:
- Cross-State Portal: 10:00-22:00 UTC.
- Sunfire Castle battle begins at 12:00 UTC and lasts for a maximum of 5 hours, or ends earlier if a single alliance from one state is the first to accumulate a total of 150 minutes of Sunfire Castle occupation time.
• Chiefs may:
- Teleport cross-state (teleporters required).
- Attack cities: City attacks are mechanically enabled during the Cross-State Portal. However, whether city attacks are permitted in practice is determined by a mutual agreement between the two participating states' Presidents. This bilateral agreement applies to the entire SVS battle window, including the Sunfire Castle battle, and may differ between SVS matchups.
- Fight in castle & turrets.
• Rules:
- Attacks are only allowed against targets with a Furnace (or Fire Crystal) level within a 3-level difference (higher or lower) relative to the attacker.
- Rally uses: Rallies always use the Rally Leader's attributes as the primary calculation basis. Participating members do not override the Rally Leader's stats.
- Garrison uses: In garrison defense, combat attributes are determined by the strongest participating Chief, regardless of who initiates the garrison. Garrison capacity is determined by the Garrison Leader's garrison capacity stats.
- Alliance HQ & banners cannot be attacked.
- Troops may be stationed in HQ & banners for protection.
- If castle + turrets are controlled by same State → turrets do not attack castle.
• Scoring:
- Enemy troops killed.
- Own troops killed.
- Castle & turret occupation points.
• Victory & Presidency:
- Attacker wins: Alliance holding castle appoints Supreme President.
- Defender wins: Presidents unchanged.
Field Triage Phase
Begins after Battle Phase
- Troop Revival:
- Base revival rate: 30%.
- Maximum revival rate: 90%.
- Revival Methods:
- Revival Potions (Gems): +1% per use. Maximum additional revival: +10%.
- Rebirth Totems: 20 per Chief. +1% per assist. Up to 50 assists counted. Alliance-only (if you switch alliances, this benefit becomes invalid).
- Notes:
- Revival calculation is based on actual Battle Phase losses.
- Troops from the Enlistment Office are excluded.
Rewards
• Phase Rewards: Personal Level + Alliance Level.
• Rankings:
- Personal (Top 150).
- Alliance (all members eligible).
• Victory Rewards:
- Both states can receive rewards.
- The winning state receives the final victory rewards.
- The Supreme President may remove the defeated state's banner.
- Leaving the alliance before rewards are calculated results in no rewards.
Sourced from WOS in-game & wiki. Recent SVS performance and state outcomes are discussed transparently within the community, primarily on Discord.